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Later another spy is given by the National Intelligence Agency, and England gets another bonus spy. A spy is given to each civilization as soon as the first civilization has entered the Renaissance. EspionageĮspionage is a new element in how civilizations interact in Civilization 5. Of course, if you catch an civilization planning to attack you, you can confront this civilization with it.Īdditionally, diplomatic agreements can be renegotiated or renewed instead of just ending them after a certain number of turn. Spied out attack plans can be whispered to other civilizations, who won't be too about about the civilization that planned the attack. This puts each civilization into an ideological block, and splits the world into something we had during the cold war area: Western block versus Eastern block.Īfter the fading of the religious prejudices, espionage becomes a major part of diplomacy. Religious prejudices fade away starting with the Renaissance, and the preferred social politics get more important.Īfter the Renaissance, civilizations can from three social policy trees: Freedom, Order, and Autocracy. However spreading a religion can have a positive effect. There are dangerous beliefs like the Holy Warriors belief which you or the AI do not want to have at the border. Religion is now a major factor that the AIs consider in the relations to other civilizations. Espionage is an important factor in the late game when religion ceases to be important. Embassies also allow access to the intrigue menu that is part of espionage.
![civilization 5 spies civilization 5 spies](https://www.carlsguides.com/strategy/civilization5/gamepictures/spycoup.gif)
Embassies are required for agreements like Defensive Pact and Open Borders. Embassies are available from the Classical Age and reveal the capital of the other civilization. Gods and Kings brings embassies to Civilization 5 diplomacy. Other balancing changes concern the research agreement, it now requires Education instead of Philosophy and both civilizations must be now friends. Additionally, the AI forgets things more easily so that wars do not tend to run forever. Whether the AI considers you a warmonger depends now whether you have started the war or not, this seems to be related to conquering cities and city states. The AI does not mind so much anymore if you settling closely when the empire borders are already clear and settling is just about closing gaps. The AI does not dislike you anymore if you are just "trying to win the game the same way as" the AI itself. Gods and Kings adds to Civilization 5 diplomacy, embassies, religion, espionage, ideological blocks, and addresses some imbalances.Ĭiv5:G&K addresses imbalances with the AI (artificial intelligence, computer player).